A new PlayStation 5 Pro leak sheds even more light on the upgraded processor, improved ray tracing, and other improvements we can expect with Sony’s long-awaited successor to the PS5 console. Better yet, the PS5 Pro looks like it could hit stores by the end of this year.
The Verge reported yesterday (April 15) that it had obtained a full list of specifications for the PS5 Pro, with the list echoing the PS5 Pro specs leaked last month. Sources close to Sony’s plans told the outlet that Sony is already asking developers to ensure their games are compatible with the upcoming PS5 Pro, with a focus on improving the console’s ray tracing capabilities .
As previously rumored, Sony is reportedly calling the PS5 Pro “Project Trinity” internally, which is hardly a surprise given the company’s history of Matrix-themed codenames for its consoles. (The PS4 Pro was “Neo” and the original PlayStation VR was “Morpheus.”)
In terms of specs, the PS5 Pro’s biggest upgrade appears to be the significantly improved GPU that allows for improved ray tracing and Sony’s new PSSR upscaling solution supported by machine learning. (More on that in a moment.) GPU rendering is expected to be “around 45% faster than standard PlayStation 5,” according to alleged console documents.
in the same documents, Sony boasts of using a “more powerful ray tracing architecture” in the PS5 Pro, capable of reaching speeds up to three times faster than the standard PS5.
Sony is reportedly encouraging developers to use more GPU-intensive effects like ray tracing in future games to take full advantage of the PS5 Pro’s revamped hardware, which may earn those games the PS5 Pro Enhanced label.
Row 0 – Cell 0 | PS5 | PS5 Pro (rumor) |
CPU | 8x Zen 2 cores at 3.5 GHz (variable frequency) | 8x Zen 2 cores at 3.85 GHz (variable frequency) |
Memory bandwidth | 448 GB/s | 576 GB/s |
System memory available for games | 12.5 GB | 13.7 GB |
For the processor, Sony is sticking with the same processor as the standard PS5, but with a new mode that allows it to be overclocked to 3.85 GHz, a 10% increase over the 3.5 GHz of the PS5 . However, it appears that this mode is enabled by the needs of the game rather than the players themselves, as Sony plans to offer developers the option to choose between a 3.5GHz “Standard Mode” or the “Standard Mode” at 3.5GHz or the “Standard Mode”. high CPU frequency” at 3.85 GHz.
The PS5 Pro will also see improvements to system memory speeds and bandwidth. According to The Verge, the PS5 Pro’s system memory runs at 576 GB/s, a 28% increase over the standard PS5, and games can use up to 13.7 GB of system memory compared to the 12.5 GB limit of the standard PS5. The PS5 Pro also features a “custom architecture for machine learning” and supports 300 TOPS of 8-bit computing.
All of this should come in handy for Sony’s new PlayStation Spectral Super Resolution (PSSR), an upscaling solution similar to Nvidia’s DLSS or AMD’s FSR for boosting frame rates and video quality. picture. Offering “inputs quite similar to DLSS or FSR” and full HDR support, PSSR will use around 250MB of memory and introduce around 2ms of latency when upscaling from 1080p to 4K. Sony is still working to support resolutions up to 8K and improve latency in the future.
The PS5 Pro is expected to launch by Holiday 2024, and we could see an “enhanced” library of existing games debut with it. Sony reportedly intends to continue selling the standard PS5 even after the Pro model launches.