AMD and Nvidia both offer AI-based “supersampling” technology to boost frame rates in PC games, and it now appears that Microsoft is working on its own system as a built-in feature for Windows 11.
Twitter user PhantomOcean3 spotted a curious feature in a beta for Windows 11 released last week: if you go through Settings and go to Graphics, you’ll find a new feature called “Auto Super Resolution.”
“Use AI to make supported games smoother with improved details,” Microsoft says when describing the feature. This is similar to Nvidia’s Deep Learning Supersampling (DLSS) and AMD’s FidelityFX Super Resolution technology, which can also help games play more smoothly by increasing the frames per second for eligible titles.
The feature then allows the user to choose which GPU will power automatic super resolution while warning that enabling it “could cause unexpected results.”
Microsoft hasn’t revealed much else, including how its implementation will work. But other companies, notably Intel, also used supersampling by reducing the game’s resolution and then upscaling the frames using trained AI algorithms, thereby extending the capabilities of the GPU. The results can sometimes double frame rates for eligible games, especially when playing at 1440p or 4K.
There is also the question of whether another oversampling technology is really needed in today’s market. But in Microsoft’s case, the company also makes DirectX, a major gaming graphics API used throughout the industry. As a result, the news sparks speculation that Microsoft wants to integrate an upsampling implementation directly into the DirectX API.
As of now, it appears that Microsoft has not yet enabled automatic super resolution technology on the Windows 11 test build. In a follow-up Tweeter, PhantomOcean3 said: “I tried, for fun, to see what ‘unexpected result’ this would produce. Not much, just the game taking on a weird resolution.