GTA 5 has been out for over 8 years now, and it has seen three generations of hardware, each multiplying the processing power to deliver a better experience.
With the passage of time and Rockstar’s history of porting their old GTA games to Android and iOS, the question of whether or not Rockstar should port GTA 5 to mobile arises. Here’s a deep dive into why GTA 5 for Android and iOS would or wouldn’t work.
Also Read: PUBG Mobile: PEL 2021 Season 2 Finals, Day 3 Overall Ranking, Top 5 Players, and More
Why GTA 5 for mobile could be the best or worst decision for Rockstar Games
At first glance, GTA 5 for mobile sounds like a no-brainer. Rockstar’s incredibly successful entry could be exposed to a whole new audience and break records around the world, but building a console-grade mobile port is easier said than done.
The first challenge that developers would face is space constraints. GTA 5 on PC now takes up over 100 gigabytes of disk space, which most 64GB mobile devices can’t hope to accomplish.
The second challenge would be pure processing power. While it’s commendable how far mobile devices have come in the past few years, they’re pale compared to more basic gaming PCs and an aging PS4.
To put things in perspective by using teraflops as a unit of graphics performance, the PS4 could produce 1.84 teraflops while most mobile GPUs can produce between 0.2 and 1.4 teraflops at most.
If Rockstar developed a GTA 5 mobile port, it wouldn’t be a direct port. Instead, what gamers would receive is a watered-down game that wouldn’t do the original justice, much like Mortal Kombat and Injustice mobile, which are wraps of their console counterparts.
So at the moment developing GTA 5 for Android and iOS wouldn’t be Rockstar Games’ best call and maybe waiting a few years until mobile hardware is caught up might be the best way to go.
Also Read: Far Cry 6 Season Pass Hints That Vaas, Pagan Min, And Joseph Seed Across The Franchise Are Playable Characters