Sony Interactive Entertainment CEO Jim Ryan argued that nurturing top talent in games “isn’t as easy as throwing money away” and that studios should also have the freedom to take risks.
Talk to journalist Stephen Totilo In a new interview, the boss of PlayStation explained how the platform owner was able to improve his production of proprietary games in the first 6 months of PS5, which he said was the result of the culture he he had organized in his studios, rather than just a monetary investment.
“In terms of the areas we’ve improved, I would call the PlayStation Studios game delivery schedule,” he said. “Nurturing creative talent is not as easy as investing money in it. You also need to give them the freedom to be creative, take risks, and come up with new ideas.
He added, “Just watch Sucker Punch’s Ghost of Tsushima. It wasn’t the game we thought they were going to make, but we’re not too rigid or corporate with our talent. We want them to use our material as a creative palette.
Ryan specifically highlighted the number of games Sony was able to release during the PS5 launch window as an improvement on its PS4 release.
“Yes, the release during the PS4 cycle was great, but the vast majority of those games came in the second half of the cycle,” he said. “We’ve made a conscious effort to improve that this time around, and what you’ve seen so far shows that we’ve certainly made some progress.
“In just a few months since the launch of the PS5, we’ve released some amazing games and have a lot more in the works. And the developers are just starting to take advantage of the technology in the PlayStation 5… I can’t wait to see what PlayStation Studios and our third-party partners are creating for the PS5.
“If games like Spider-Man Miles Morales, Returnal, and Ratchet & Clank: Rift Apart are examples of what they can achieve in the first six months of PS5, imagine what we’ll see in the second or the third year. “
Ryan recently claimed that the PS5 will house more exclusive games than any previous PlayStation console.
Speaking to Nikkei (paywall, translated as VGC), the boss of PlayStation said the company has “quietly” invested in building proprietary software and may pursue other mergers and acquisitions opportunities to strengthen its internal development capacities.
“We have been investing quietly but steadily in high quality games for PlayStation, and we will ensure that the PS5 generation has more dedicated software than ever before,” said Ryan.
“We have engaged in mergers and acquisitions on a number of occasions, including Insomniac Games in the United States. We will not rule out this option in the future.