Today Sony hosted an online event called Sony Technology Day to present the different technologies that the company is developing. A presentation showed Sony’s prototype for an 8K VR headset.
The prototype uses two small 4K screenss, creating an 8K viewing experience. This is not the first 8K headset and the image above does not show a finalized commercial product. With the prototype, Sony incorporates low latency technology to enable a realistic, natural and comfortable VR experience. If the end product does what Sony says it is possible, it could help more people enjoy VR without motion sickness or other issues.
“We aim to create smaller, lighter, ultra-high resolution headsets and create spaces for people to interact on the network,” said Kei Kimura of Sony of the company’s R&D center. “Ultimately, we would like to create an amazing sense of immersion for remote collaboration and sharing. “
One of the reasons that current generation VR can be uncomfortable for some users is that it is possible to see pixels. However, Sony says that by increasing the number of dots in micro OLED displays, it is possible to show more detail and avoid pixelation. By reducing latency using sensor data, users can freely look around without scared of heights. All of this allows users to take a closer look at objects in the virtual world, creating a realistic real-time experience..
This is how Sony describe the technique :
It is a virtual reality (VR) head-mounted display (HMD) that projects high definition 3D space and achieves high resolution of 4K with one eye and 8K with both eyes. High image quality is achieved through multipixel and miniaturization using fine processing and advanced packaging technology cultivated through the development and manufacture of CMOS image sensors and organic light-emitting diode micro-displays ( OLED) using device and circuit technology cultivated through the development of screens. Processing time is reduced by decreasing the amount of latency throughout the system by integrating data from multiple sensors. The person watching in VR can experience high definition images in real time according to the movement of their head.
Sony sees this VR technology finding its way into games and other types of entertainment like music, as well as medical training and even industrial manufacturing.
As someone who has had good experiences in VR but much lesswell, efforts to make the experience more natural and less nauseous are welcome.