Sony Interactive Entertainment has registered a trademark for Sunset Overdrive, an Xbox exclusive from Insomniac.
As spotted by the Twitter sleuth Nibel, Sunset Overdrive was successfully registered by the PlayStation Company at the end of last month in the United States Patent and Trademark Office.
Released in 2014, Sunset Overdrive is an action-adventure shooter for Xbox One that allows players to use extravagant weapons to fight armies of mutants.
The game was a rare foray into Xbox development for Insomniac, who had spent almost all of its 20 years of existence working on PlayStation. Following the huge success of Marvel’s Spider-Man, the studio was acquired by Sony in 2019.
Insomniac has previously claimed that it owns the Sunset Overdrive IP, but the original game remains an Xbox One console exclusive (it was released on PC in 2018).
While the brand ledger does not indicate any plans to relaunch the game, it coincides closely with the director of Sunset Overdrive returning to Insomniac earlier this year, after a period of work as the most experienced designer of the new Xbox studio. The Initiative.
Insomniac is currently working on Ratchet & Clank: Rift Apart, which is slated for release exclusively on PlayStation 5 on June 11, 2021.
Last week, the PlayStation gaming boss claimed Sony is committed to releasing more experimental games, in addition to continuing the hit single-player releases it is known for.
PlayStation has spent most of the last generation of consoles focusing on story-driven single-player games like God of War, Horizon, and Ghost of Tsushima, but PlayStation Studios boss Herman Hulst told GI. biz his latest signing, an original multiplayer project from the new studio. Firewalk, has shown that he is also determined to come up with new ideas.
“I think the games we create are as distinct and diverse as they can be,” Hulst said. “From Sackboy to Astro Bot to Dreams, to the kind of games you refer to, like The Last of Us Part 2 and Ghosts of Tsushima.
“And you can bet we’ll keep making these games, because they’re the heart and soul of what we do here at PlayStation Studios. But at the same time, we’re just as determined to have these quality experiences as we are to experimenting and coming up with new ideas.