PlayStation Studios director Hermen Hulst doesn’t really care “how we organize it organizationally,” but he really wants to get new IPs.
Deviation Games is a new independent studio working on a brand new IP for PlayStation. We know absolutely nothing about the game, but thanks to a new interview with Eurogamer, we know how PlayStation prefers to go about acquiring new IPs.
Unlike Microsoft, which has no problem losing $ 7.5 billion on a studio even as large as Bethesda, Sony prefers to pay for IPs rather than studios. Hulst made this notion clear when discussing the new intellectual property coming from Deviation Games.
“The new IP is amazing. We are always looking to provide new experiences to the public, to the PlayStation community,” said Hulst. “And I don’t really care how we put it together organizationally at the end of the day. It’s about how do we make sure that our community can ultimately have the best possible experiences?”
Sony certainly has no shortage of major independent studios to get new IPs, but it does contrast the differences between Sony and Microsoft. It seems Sony would rather limit its liability by simply paying for IP addresses rather than buying an entire studio. If Rare, Obsidian, or Ninja Theory flop, Microsoft still has to keep paying the studio’s salary, but if Deviation’s game flops, Sony only loses its initial investment.
Of course, staying independent has its perks too, and given that Deviation Games was founded by two 13-year-old Treyarch veterans (Jason Blundell and Dave Anthony), they probably see a lot of value in being their own boss.
Regarding the game Deviation is making, Blundell told Eurogamer that development is “going very well”, with Anthony only adding that “this game will have a big reach”. Deviation now has over 100 employees working on this new IP, and while we don’t know, Treyarch is a studio that has mainly worked on Call of Duty over the past decade, so a first-time shooter. person seems the most likely possibility.
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