Sony has released a patent (via SegmentNext) that uses artificial intelligence to monitor players as they play games with the aim of creating and controlling an AI character that mimics user input in those games. Basically, Sony has patented a robot that can play like you play.
The AI profile begins with a set of basic behaviors, but adds to them in response to monitoring player actions, in order to make similar decisions for that player. The end goal is an AI profile that will play games the same as this player. The player then has the option of letting the AI take over and play the game on their behalf.
The patent also covers the possibility that a game can let a player know if they are having trouble completing a task the AI can help them with. There is even the inclusion of identifying these tasks as being performed by the player with the help of the AI.
While a vision is a nightmarish future where we end up with games being played by AI versions of ourselves against other AI players, the alternative is a way for multiplayer games to continue even when you have to make a move. break take a toilet break or do work. It could also help players who have accessibility needs.
There is a push from the industry as a whole to explore what artificial intelligence and machine learning can bring to our lives, and it’s no surprise that gaming is one of them. Case and point: Nvidia’s latest patent hints at future use of AI in gaming haptics.
We’ve had bots in games for years, usually to the chagrin of other gamers and game developers, but Sony’s patent points to a much more beneficial system. Especially if it’s clear you’re playing against a human or an AI.