Sony Interactive Entertainment considered a way to adjust the tempo of PlayStation 5 games based on player performance.
According to a patent released earlier today, Sony fully understands that “physiological latencies for motor commands as well as mental latency based on physiological ability” vary from player to player. This and “in-game expertise” become important factors in determining player response times in games.
As such, a PS5 game with fast-paced action (or sequences) may find some players struggling to keep up. These players’ control inputs may be slow compared to other players with higher response times or better reflexes.
Sony has therefore proposed an “adaptive time dilation” system that first learns player performance metrics before adding a “latency handicap” to slow down gameplay, preferably during periods of high player activity. On a related note, if players show they are improving in terms of quick controls, the system can automatically reduce the latency handicap on the fly.
In addition, the patented system allows players to challenge their friends based on their latency handicaps. Hence, gamers have the opportunity to compete with each other and overcome all the latency handicaps offered in PS5 games.
A player’s performance in a game is scored and the player is assigned a latency handicap based on it. Latency Handicap is used to slow down the play of the game …[and which] may be reduced over time or due to improved player performance.
The best genre to understand what Sony envisions is first-person shooter games where gamers are rewarded for their quick reactions and reflexes. However, players with a disability or due to old age may not be able to compete on the same basis as others. Here, a system that can potentially slow down the game, such as in fierce boss battles, can come in handy in more than one way.