The CE giant licenses the MPEG-H 3D audio base profile decoder software from Fraunhofer and has joined the MPEG-H branded program.
MPEG-H 3D Audio is the leading next-generation audio system used for immersive music streaming and TV shows. It is also specified in TV broadcasting standards such as ATSC 3.0 and Digital Video Broadcasting (DVB) and has been broadcast as part of South Korea’s terrestrial UHDTV service since May 2017.
In addition, MPEG-H 3D Audio has been selected to improve the ISDB-Tb broadcast system in Brazil and as the basis of the Chinese 3D Audio broadcast standard. Several major sporting events and music programs have been broadcast in MPEG-H 3D Audio in many European countries whose digital television systems are based on DVB.
Sony 360 Reality Audio, a new immersive music experience using Sony’s object-based 360 Spatial Sound technology based on MPEG-H 3D Audio, can be experienced with MPEG-H Audio Baseline Profile decoders. Individual sounds such as voice, choir, piano, guitar, bass and a live audience can be placed in a 360 ° spherical sound field, giving artists and creators a new way to express their creativity .
Shinji Okazaki, Managing Director of Sony Corporation, said, “Partnering with Fraunhofer on MPEG-H 3D Audio allows us to enable 360 Reality Audio and MPEG-H 3D Audio in a wide variety of Sony products. We plan to expand the 360 Reality Audio ecosystem with Fraunhofer. “
Marc Gayer, Head of Commercial Department and Deputy Head of Audio and Multimedia Technologies Division at Fraunhofer IIS, added: “We look forward to many exciting Sony consumer products that will also support MPEG-H 3D audio playback at from other content services.
Sony has also joined the MPEG-H Audio System branded program administered by Fraunhofer as a manufacturer of licensed end products. The program alerts consumers that MPEG-H products have been verified to work with each other and support all necessary MPEG-H audio features.