OThe reason why Sony’s first board games became so popular this generation is that in an era when so many publishers are releasing games with half-baked features or a polish, relying on post-launch fixes. and content drops to bring the title up to date, Sony’s games deliver full functionality and content. Right out of the box, you get the full game, without having to spend any extra cash to complete the experience – as was the case before. This is evident when you consider that so many Sony games don’t really get any DLC or expansions – none for. God of the war, for example, or for Days gone, or even for The Last of Us Part 2, which was their best-selling game of all time.
What Sony Is However, even when they don’t provide DLC, it supports its games exceptionally well after launch. Games such as Horizon: Zero Dawn, Days Gone, The Last of Us Part 2, and God of the war got a lot of cool extra features in post-launch updates, from new extra hard or super easy difficulty levels to New Game Plus modes, to the addition of new control schemes and inputs (such as gyroscopic sighting), etc.
However, all of the other Sony games of this generation so far may end up paling next to the kind of post-launch support Sucker Punch has planned. Ghost of Tsushima. With the game itself launching a few months ago and enjoying critical and commercial success, Sucker Punch has announced a new free multiplayer expansion. The announcement promised cooperative multiplayer, but the true scale of the expansion’s scale was unclear until its final launch.
Legends of the Ghost of Tsushima is basically a cooperative loot game set on Tsushima Island. It comes with different classes for your characters, countless pieces of gear, a brand new gear level system, weekly challenges, and even an upcoming raid that, by the way, supports matchmaking ( take notes, Bungie). It’s an incredibly large addition to the game, free (and yes, he East free, as this mode lacks microtransactions or other forms of monetization), in addition to an already extensive single player campaign that can last for tens of hours. It’s the kind of thing that could give Ghost of Tsushima on sales for years, assuming Sucker Punch plans to support it beyond that first season of content.
It’s an extremely interesting strategy, offering multiplayer service in the most popular genre in the multiplayer market right now. after first to produce a full-fledged single player game that has not been hampered by constraints or considerations of also developing a multiplayer mode alongside it. Given that the market suffers from a severe shortage of high-quality, big-budget single-player titles (Sony, Nintendo, and perhaps Capcom are the only publishers offering this style of content with something that feels like a steady pace of releases. ), this automatically makes your game stand out, as there isn’t much else like it to start with. And then, sure High of all that, add your free multiplayer to bring in other players who may not be interested in the single player side of things, and keep those who have already purchased your game playing.
This is not a strategy unique to Sony (Nintendo has released multiplayer modes for Super Mario Odyssey for free after launch, for example, and there’s this little game called GTA 5 who used the same tactics…); this isn’t even the first time Sony has done this (we already knew that Naughty Dog was planning to send a multiplayer component to The Last of Us Part 2 after launch). However, it is Sony’s biggest and most ambitious example of this we’ve seen so far, and it, in its scope, hints at a future direction for first-party Sony games that we haven’t seen before. had previously at most only vague allusions.
It’s very clear that Sony has found its niche in the market as a software publisher – they offer high quality single-player adventure and action titles. Of course, they also have other types of games – look Dreams for a game based on user-generated content as a service, or Gran Turismo Sport for a GaaS racing simulation – but Sony’s branded games, the top titles that get all the awards and the bulk of the sales, are all their single-player action adventure games.
However, there is the undeniable fact that there is East money to be made with long-term multiplayer titles and services. This, of course, does not mean that only multiplayer games are profitable and everyone has to give up what they are doing in order to succeed in the next destiny or Fortnite cloning (and, in fact, the success of so many Sony or Nintendo or Capcom or Atlus games this generation is as compelling as necessary a counterpoint to that line of thinking); it just means that there is also money to be won in multiplayer service games.
Other publishers, even those that offer single player games, have their fingers in the cake of multiplayer services. Capcom, for example, has Monster Hunter World, while for each Breath of the wild or Super Mario Odyssey Nintendo releases, they also have a Splatoon 2 or one Super Smash Bros. Ultimate. As mentioned, however, Sony has so far ruled out this whole side of the market. And it looks like they just said how they plan to fix that without compromising the attractiveness and popularity of their titles with Legends of the Ghost of Tsushima.
Essentially, in the future, will that mean if Sony continues to offer high-quality, big-budget single-player games for the first time, which a few months later also become their own. independent multiplayer modes? Modes that can help games live longer in the leaderboards than they otherwise would have, modes that help Sony keep its fingers in the multiplayer gaming cake without basically forcing each of its games to become destiny? I don’t think anyone would really care if the next one Horizon had an independent multiplayer mode from the single player game (and, in fact, the developers Guerrilla Games were apparently hiring people for a multiplayer project).
Basically what I’m saying is that in the future we can see Sony delivering the same kinds of top-tier games it’s known for – that after launch, also get an extra multiplayer mode. If you don’t care about that multiplayer, you can skip it (especially since it’s not like single-player mode is being held back in any way, if Sony games continue to maintain their level of current quality). This would allow them to have some participation in the multiplayer / service games market, without needing to force the next one Unexplored to become Anthem.
I have a feeling that this is what we will see more and more often in the future. What if it helps attract more people with the amazing games from Sony? I completely agree.
Note: The opinions expressed in this article are those of the author and do not necessarily represent the views of GamingBolt as an organization and should not be attributed to it.