Redshift supports Mac, including computers with M1 – the Compatibility Extension provides powerful options for 3D content creators.
Today, Maxon of Germany announced that Redshift is available for Apple’s macOS platform, including support for Macs with M1 as well as Apple’s Metal Graphics API.
Redshift is an award-winning production-ready renderer. The software offers a rich feature set, including spoke switches, flexible shading networks, motion blur, AOVs, deep exit, layered EXR and more.
Redshift is a GPU-based rendering engine and harnesses the power of your computer’s graphics processing unit (GPU) rather than its processor as the default render engine in Maxon Cinema 4D. While many rival GPU-based renderers are “unbiased,” Redshift is actually a biased renderer that allows artists to fine-tune the quality of individual rendering techniques to achieve the optimum quality and performance balances for their clients. overall production.
Redshift for Mac
Redshift is available for Intel based Macs and M1 engine Macs (aka: Apple silicon based Macs). Maxon says Redshift for macOS represents a milestone as it brings cutting-edge cinematic rendering to Mac artists. With native M1 powered Mac support, 3D artists on macOS will experience a substantial improvement in their workflows, as the graphics built into M1 deliver a huge increase in graphics performance combined with low power consumption.
“When Redshift joined the Maxon family in 2019, extending support to our user community on the Mac platform was a top priority,” said Maxon CEO David McGavran. “We are therefore delighted that creatives working in macOS environments can now take advantage of this powerful and flexible GPU-accelerated rendering engine, designed to meet the specific requirements of contemporary high-end production.”
A typical image from the high-effects game cinematic we created for Mythic Legends, an action-packed strategy mobile game from Outfit7, previously took 26 minutes to render per frame. Now it’s in just 58 seconds!
The first testers of Redshift on macOS reported significant performance results. James Rodgers, UK-based director of Lunar Animation said: “We are seeing crazy results when rendering with Redshift on Mac Pro. A typical image from the high-effects game cinematic we created for Mythic Legends, an action-packed strategy mobile game from Outfit7, previously took 26 minutes to render per frame. Now the rendering is in just 58 seconds! “
Redshift for Intel Macs will be available this week. Support for M1-based Macs will be available with the release of macOS Big Sur (11.3). As usual with Redshift, updates to improve stability and optimization will be regular and continuous.
For supported host applications and system requirements, click here.