I wasn’t quite done with the PlayStation 4 (PS4) and its incredible library of titles that are yet to be played or deserve another read, but the Sony PS5 allows me to play these titles in the best possible way. while getting me hooked for the next -gen.
Another seven years, another generation of consoles. Sony launched its incredibly popular PS4 in 2013, and while seven years can be considered an eternity in the tech world, the console has still managed to hold up. Since its launch, the latest generation Sony console has spawned an impressive array of exclusives that are always worth playing. Titles such as Horizon Zero Dawn, God of War and Uncharted 4 come to mind, but also Ratchet & Clank, Days Gone and Spider-Man have left their mark on the PS4 era for me.
Does Sony’s next-gen console bring enough to the table to get me started in the next console cycle? I can say without reservation: Yes.
While Microsoft has clearly focused on graphics power with its Xbox Series X for this generation, Sony is taking a different path by emphasizing the sparkle of your senses in a number of ways. That’s not to say the PS5 lacks power, on the contrary, but Sony is aiming for something different – something gamers can see, hear and feel.
The PS5 is a big step up from the PS4 – the console launch titles are visually stunning. From the ray-traced graphics of Spider-Man: Miles Morales and Spider-Man Remastered to the stunning graphics of Demon’s Souls Remake by Bluepoint Games, console gaming has never looked so good and every scene is graphic. I marveled at everything that is actually happening on my screen while playing Miles Morales – and the PS5 handles it perfectly.
Not only does the PS5 deliver increased visual fidelity, but performance has also been significantly improved, with most launch titles running at a stable 60FPS. This allows these titles to be so much smoother than the last generation titles. And that doesn’t just apply to console launch titles, but also to my beloved collection of PS4 games. Taken from a standard PS4, titles like Days Gone and Ghost of Tsushima are much sharper, run much smoother, and benefit from increased load speeds thanks to the PS5’s boost mode. I’m talking about near-instant loading for games like Until Dawn and The Last of Us Remastered, as well as near-instant transitions with fast-moving moves in Spider-Man: Miles Morales. It’s truly impressive and shows just how Sony’s super-fast SSD inside the console takes charging, or rather the lack of it, to a new level.
With titles like Miles Morales (which is a cross-gen game after all) already looking this good, I can’t help but wonder where this console cycle will take us, and I’m sure we will. will be even more surprised. by what developers can visually deliver on the PS5 in the years to come.
In addition to offering next-gen visuals, Sony’s new console also attempts to break away from the standard PlayStation design. This time around, compared to the company’s previous consoles, the PS5 looks much sleeker and comes in a two-tone white design with black and blue accents. I guess you rather like or hate the new design, but for me it adds to the premium presence of the console.
Even though I’m a visual lover, maybe I’m more of an audio freak. I won’t go so far as to say I’m an audiophile, but in my opinion good sound draws you in even more than strong visuals, and while below average sound may not break an already good game, good sound design can make a decent game so much better.
The desire for greater audio immersion was one of the goals of system architect Mark Cerny when designing the PS5. The result is that Sony’s new dedicated audio processing chip, the Tempest Engine, brings 3D audio to all PS5 players. Initially this will only be through headphones, but Sony also aims to deliver its new 3D spatial audio technology through regular TV speakers in the future – a pretty exciting prospect.
So what does Sony’s new 3D audio technology sound like? Well, pretty awesome and that is, even with regular stereo headphones the extra level of immersion is pretty noticeable compared to playing on PS4. The extra layers of sound in Spider-Man: Miles Morales and Demon’s Souls really add to the overall experience, but it was Sony’s pre-installed Astro game room that blew me away – from location location to location. from the sound to the audio around me and the feeling like it’s moving with me, it’s really something that you will have to experience on your own to understand.
Not only did the available PS5 launch titles benefit from the Tempest Engine, but I felt the backward compatible PS4 titles benefited too – the positional audio in The Last of Us Remastered grabbed me and Battlefield V didn’t. never been so awesome across the world. headphones.
I can only hope that in the future more developers will make full use of the new 3D Audio technology because it has so much potential to add to the overall immersion.
I would say that older generation consoles have offered a tremendous AV experience already, and there isn’t much you can do to improve it further. Yes, the visuals are sharper and smoother than ever before, but you get to the point where it will be difficult to increase them significantly. Excluding the audio and the visual, the question is how to increase even more the immersion that a game console offers? The answer to this question could very well be, haptic.
The use of haptics in the controllers was pretty poor and often only worked like another gimmick, but the haptics and new adaptive triggers inside the DualSense controller could very well be the best next-gen feature of the PS5. There I said, the DualSense could end up making a difference when deciding which platform to play your cross-platform games on. At least that’s if third-party developers decide to make full use of the technology in their future titles.
The preinstalled Astro Game Room is the perfect showcase of what haptics can add to your gaming experience – you can literally feel what kind of surface you’re stepping on or what weapon you’re hitting. It truly is an amazing experience that you will have to have to understand why everyone is going crazy because of the DualSense, which I believe is Sony’s best controller yet.
Now that we are talking about Astro; although it’s billed as a preinstalled demo to showcase DualSense and new 3D audio technology, the game is much more than that. It’s essentially a celebration of the history of the PlayStation which is on par with Nintendo’s Mario games in terms of quality and platform. My appeal to Sony is therefore this: make Astro the official mascot of the PlayStation and ask ASOBI to deliver a full title because we need more Astro.
These are indeed exciting times for the players, and I can say with certainty that for me the next generation is here. I wasn’t done with the last generation, but with the arrival of the PS5, it’s okay.