DUBLIN – (BUSINESS WIRE) – The “Global Streaming Devices Market by Product Type, Sales Channel, Price Range, Application, End User and Region: Industry Analysis and Forecast 2020-2026” report has been added to ResearchAndMarkets.com from offer.
The global streaming devices market size is expected to reach $ 16.7 billion by 2026, growing the market by 13.9% CAGR during the forecast period.
Streaming is a technology used to deliver content to different devices such as computers, tablets, mobile devices and laptops through the Internet. Streaming transmits data through both audio and video means. In addition to this, streaming is also useful for connecting home theater to the internet or TV, and thus enables video and music streaming even from online services.
Users can view video and listen to it online without downloading it to computer or other devices using streaming platforms. Streaming technology is beneficial for organizations to modernize their day-to-day operations such as scheduling live meetings, table conferences and interacting internally with their clients or clients, leading to an increase in its adoption among companies. Streaming provides secure video streaming services which are encrypted on demand and at the same time live video streaming becomes a differentiator that makes customers subscribe to these streaming services. The major players in the market are Amazon, Hulu, and Netflix, and they are constantly developing the best streaming services and keep updating their content libraries to attract global customers.
The media streaming device market is expected to thrive during the forecast period, driven by the growing ecosystem of on-demand content. These devices support streaming of online content without the need to download the content or data to the device. It offers improved video quality which is why it is accepted by the user. On the other hand, these devices are also useful for accessing and organizing the media library using the same interface. In addition, the growing public interest in online media services and its adoption for media streaming devices in organizations as a marketing tool, which elevates the growth of the market. In addition, factors such as the convergence of new technologies, increasing internet penetration and production of the number of mobile users will drive the market growth.
With improved broadband access, the introduction of YouTube, and ubiquitous connectivity, many users get most of their content streamed directly to their portable devices from the cloud. Businesses use streaming services around the world through social media platforms only to market their products. Users also prefer to adopt live streaming services via internet to achieve content delivery in real-time events like live TV broadcast, therefore, demand for such on-demand entertainment services is continuously increasing for sight. live matches and entertainment programs. on portable devices. Moreover, gaming systems are also improving the adoption of these media streaming services.
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Humax Holdings Co. Ltd.
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Main topics covered:
Chapter 1. Scope and Methodology of the Market
Chapter 2. Market Overview
2.1.2 Market composition and scenario
2.2 Key factors impacting the market
2.2.1 Market factors
2.2.2 Market restrictions
Chapter 3. Competitor analysis – World
3.1 Cardinal matrix
3.2 Recent Strategic Industry-Wide Developments
3.2.1 Partnerships, collaborations and agreements
3.2.2 Product launches and product extensions
3.2.3 Mergers and acquisitions
3.3 Main winning strategies
3.3.1 Main cutting edge strategies: percentage distribution (2016-2020)
3.3.2 Key strategic movements: (product launches and product extensions: 2016, October to 2020, October)
Chapter 4. Global Streaming Devices Market by Product Type
4.1 Global Streaming Device Hardware Market by Region
4.2 Global Streaming Device Software Market by Region
Chapter 5. Global Streaming Devices Market by Sales Channel
5.1 Global Offline Streaming Device Market by Region
5.2 Global Online Streaming Device Market by Region
Chapter 6. Global Streaming Devices Market by End User
6.1 Global Residential Streaming Device Market by Region
6.2 Global Commercial Streaming Devices Market by Region
Chapter 7. Global Streaming Devices Market by Price Range
7.1 Global Mid- and Low-End Streaming Device Market by Region
7.2 Global Premium Streaming Device Market by Region
Chapter 8. Global Streaming Devices Market by Application
8.1 Global TV Streaming Device Market by Region
8.2 Global Game Console Streaming Device Market by Region
8.3 Global Other Streaming Devices Market by Region
Chapter 9. Global Streaming Devices Market by Region
9.1 North America Streaming Device Market
9.2 Europe Streaming Device Market
9.3 Asia-Pacific Streaming Device Market
9.4 LAMEA Streaming Devices Market
Chapter 10. Company Profiles
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