A large number of non-fungible tokens (NFTs) have sold this year in various markets, creating tens of thousands of dollars in NFT sales. A particular platform called The Sandbox sells virtual plots for thousands of dollars of ether. The Sandbox is a virtual world that allows players to create and own blockchain-backed virtual items in the metaverse built on the Ethereum network. On October 18, Sandbox revealed that two 6 × 6 domains had been sold for 210 Ether ($ 76,931) which is 28 times the original price.
In the future, digital currencies will become an integral part of the online world that people call the “metaverse”. The Metaverse is essentially a persistent virtual space converged with virtual reality. Today’s blockchain applications not only allow people to create 3D virtual spaces and objects, but also immutable owning them.
At the end of July, news.Bitcoin.com took a tour of the virtual world dubbed “Decentraland” and observed everything that has been built since it was summoned over four years ago. However, there is another virtual ecosystem being built called The Sandbox. The online world created by gamers was the fifth seller in terms of NFT trading volume, according to nonfungible.com data today.
The game based on the Sandbox blockchain was created by the startup TSB Gaming, a subsidiary of the firm Animoca Brands. Data shows the game has registered a total of 42,420 sales worth $ 2.2 million to date. In the last 30 days, nonfungible.com has seen $ 555k in NFT Sandbox sales.
Basically the Sandbox game uses a voxel editor so that users can create 3D assets and develop on plots of land that can be purchased with the native token of the SAND project. The assets that participants create can also be sold on the Sandbox Marketplace for SAND. On Sunday, the project’s official Twitter account revealed that two 6 × 6 domains had been sold for 210 ETH valued at more than $ 76,000.
The co-founder of The Sandbox, Sébastien Borget, said the two 6 × 6 domains sold represented a record sale on the platform. The 6 × 6 areas were sold alongside the Atari virtual amusement park. Established video game maker Atari partnered with blockchain gaming in March and detailed a number of Atari favorites that will be available in the 3D Sandbox world.
Additionally, Atari explained that Sandbox visitors will be able to obtain in-game resources issued by Atari. The company also announced atarichain.com and the Atari Token (ATRI) offering last week, but it is uncertain whether ATRI will be available for use in the Sandbox game after launch.
Sandbox is betting big on the blockchain-based virtual ecosystem, but it remains to be seen how popular the platform will become. Decentraland’s popularity has waned since the initial launch of the virtual world, and the app has fallen to seventh among the NFT-based ether apps in terms of NFT trade volume.
Most online virtual worlds like Altspace-VR are lacking in participants, and blockchain-based VR attempts can take a long time. Besides Roblox and Minecraft, hundreds of VR and voxel-based worlds have seen lackluster adoption and only a small number of users. However, Sandbox does add some well-known partners to the equation and that could give the platform a boost.
Sandbox’s parent company, Animoca Brands, recently announced a partnership with Cloudco Entertainment, owner, content producer and global distributor of Care Bears. Besides Atari and Cloudco, other well-known companies like Square Enix, Shaun the Sheep and Rollercoaster Tycoon World have also partnered with Sandbox.
What do you think of the blockchain based Sandbox game? Let us know what you think of this topic in the comments section below.
Image credits: Shutterstock, Pixabay, Wiki Commons, Atari, Cloudco Entertainment, The Sandbox
Warning: This article is for informational purposes only. This is not a direct offer or the solicitation of an offer to buy or sell, nor a recommendation or endorsement of any product, service or business. Bitcoin.com does not provide investment, tax, legal, or accounting advice. Neither the company nor the author is responsible, directly or indirectly, for any damage or loss caused or allegedly caused by or in connection with the use of or reliance on any content, goods or services mentioned in this article.